This is what a hardcore version of Total War would look like, set during the American Civil War, and without a grand strategic mode. *an improved system for morale and fog of war *less compromises with respect to realism I think comparisons between Total War and this system are valid, for in my opinion it demonstrates what could have become if the former had developed in a different direction, namely: still with 2D sprites), but without Grand Strategic mode and instead focusing exclusively on a single, large battle. Imagine a first generation Total War game (i.e. Or, to quote the words of the developers, it's a ‘Real-Time Combat Simulator’ (RTCS). If you never played a Take Command game before: SOWGB could be described a “real-time tactical battlefield simulation of the Battle of Gettysburg”. But, running on the second-generation of the War3D gaming engine, it also brings many improvements, better graphics and an all-new multiplayer mode. People who know the Take Command series will instantly feel at home and discover that most of the features - if not all - are still there. Scourge of War – Gettysburg - the first game developed by a new team under the NorbSoftDev umbrella – is still a sequel to the Take Command series. Preview by: Christian Wendt ( 'GlobalExplorer' )